• Issue 4 - March 20, 2015


    Are Certifications Evil?

    Do Certifications (of whatever flavour Agile, Scrum or otherwise) add any value? Are they source of all that is bad in Agile and Scrum? Is the answer really that simple? See what Ron Jeffries has to say on the topic,



    Do You Need the Multiple Levels of Done?

    Done doesn’t mean perfect. So what does it mean then? Say you need to provide early version of the product to select customers for limited launch, or for internal rollout before the general availability, what does done mean before and after the internal and limited release? What does the final done look like? Here are some examples from a game studio


    What do Agile, Trello and Politics Have in Common?

    Politics is not a field associated with Agility. Politics is meants to be slow, bureaucratic, and well, again, slow. What happens when a city municipality uses a combination of Agile and Trello to deal with the issues at hand, in an Agile way. That’s what’s happened in a city in Sweden. Odd, right? Find out how it works



    7 Characteristics of a Good Agile Game

    Agile community is very good at using games to teach. Games are fun and are one of the best ways to help participants learn, by doing things. But all games are not created equal What makes a good Agile game? Here are 7 ingredients that help your game develop into a powerful teaching tool



    Painless Maintenance

    Scheduled maintenance is part of parcel of product lifecycle, or so it seems. It’s way better than sudden outages. But seemless maintenance takes the cake. Getting rid of planned maintenance without compromising the sytems and service would be the way to go. But how, you may ask?


    HOW TO

    How To Know Which Feedback Should be Ignored?

    Not all feedback is actionable and valuable. Trying to act on all feedback is not only draining, but it may lead to waste. So what kind of feedback should you ignore? And what sort of feedbcak should be actionable?


    10 Ways to Enable Team Based Learning

    Good Agile teams learn and improve, continuously in their Agile journey. Scrum Masters and Agile Coaches enable and encourage teams to learn as they move along. Here are 10 ideas you can use to help create an environment for the teams to learn and improve