When we create and manage a Product Backlog, does it mean that we start to focus more on “delivering a project” as defined by the Product Backlog instead of focussing on the Product? Do our estimations start to take us as hostages? Do we start of lose sight of the value, as we drown in managing the items, user stories and dependencies? Well. What do we do then? Eliminate the Product Backlog altogether? What do we replace it with? Some intriguing thoughts from Ron Jeffries.
You are probably familiar with 7 habits of highly effective people. But what about habits of highly effective organisations? Do concepts like autonomy, anti-fragility, cultural acceptance of failure come to mind? Here’s a very interesting take on 7 habits of highly effective organisations (Video).
How does the UI design work fit into Sprints? What should the designers do during the Sprint? Should they work on the design for the current Sprint? Or design the items that’d be developed in the next Sprint? What would be a good goal? How should designers work with other team members effectively to make it a true cross functional team? Here are a couple of good ideas.
We all want to delight our customer, through early and continuous delivery of value. However, what we normally end up with are a long lists of initiatives that are full of un-validated assumptions and requirements that we think our customers can benefit from. Can we do any better? What if we try the feedback wall concept to go after a few quick wins to delight our customers? Here’s how.
What does CLV have to do with Agile Marketing? How can we identify our customers by life time value? How does this provide us one of the most fruitful areas for experimentation and iteration? And how do we improve customer life time value, as we work through our sprints? Here are a few ideas.
As Henry Ford said, “don’t find a fault, find a remedy”. Finding faults leads to blame culture. It creates fear. People tend to hide the mistakes. This increases cost of the mistakes, when the mistakes are found and corrected eventually. This in turn makes people feel really bad. The overall effect is rater toxic. How do we create a no blame culture? Here are 7 quick tips.
Traditionally, testers don’t play an effective part during analysis and design, but this can’t be the case on an Agile team, right? So what is it that a good tester do during analysis and design? How does an effective tester remain engaged from requirement to completed product? What sort of things a professional tester do during backlog refinement, and requirements gathering? Here are 5 key things that testers do as a critical part of an Agile team.
What are people who play video games learn? How do games help us become aware of changes in our environments quickly, and help us recognise patterns quickly? How does playing video games help us think strategically? Here are 7 things we learn by playing video games.
AGILE
What’s Wrong With all the Product Backlogs?
When we create and manage a Product Backlog, does it mean that we start to focus more on “delivering a project” as defined by the Product Backlog instead of focussing on the Product? Do our estimations start to take us as hostages? Do we start of lose sight of the value, as we drown in managing the items, user stories and dependencies? Well. What do we do then? Eliminate the Product Backlog altogether? What do we replace it with? Some intriguing thoughts from Ron Jeffries.
ronjeffries.com
7 Habits of Highly Effective Organisations
You are probably familiar with 7 habits of highly effective people. But what about habits of highly effective organisations? Do concepts like autonomy, anti-fragility, cultural acceptance of failure come to mind? Here’s a very interesting take on 7 habits of highly effective organisations (Video).
scrum.org/Articles
UI Design in Sprints. How Does it Work?
How does the UI design work fit into Sprints? What should the designers do during the Sprint? Should they work on the design for the current Sprint? Or design the items that’d be developed in the next Sprint? What would be a good goal? How should designers work with other team members effectively to make it a true cross functional team? Here are a couple of good ideas.
mountaingoatsoftware.com
PRODUCT OWNER
Want to Make Your Customers Happy, Quickly?
We all want to delight our customer, through early and continuous delivery of value. However, what we normally end up with are a long lists of initiatives that are full of un-validated assumptions and requirements that we think our customers can benefit from. Can we do any better? What if we try the feedback wall concept to go after a few quick wins to delight our customers? Here’s how.
http://www.dkrimmer.de
Agile and Customer Life Time Value
What does CLV have to do with Agile Marketing? How can we identify our customers by life time value? How does this provide us one of the most fruitful areas for experimentation and iteration? And how do we improve customer life time value, as we work through our sprints? Here are a few ideas.
agilemarketing.net
LEAN
How to Foster a No Blame Culture
As Henry Ford said, “don’t find a fault, find a remedy”. Finding faults leads to blame culture. It creates fear. People tend to hide the mistakes. This increases cost of the mistakes, when the mistakes are found and corrected eventually. This in turn makes people feel really bad. The overall effect is rater toxic. How do we create a no blame culture? Here are 7 quick tips.
aleanjourney.com
TESTING
5 Critical Things Testers do in an Agile Team
Traditionally, testers don’t play an effective part during analysis and design, but this can’t be the case on an Agile team, right? So what is it that a good tester do during analysis and design? How does an effective tester remain engaged from requirement to completed product? What sort of things a professional tester do during backlog refinement, and requirements gathering? Here are 5 key things that testers do as a critical part of an Agile team.
blog.scrum.org
GENERAL
7 Thing We can Learn by Playing Video Games?
What are people who play video games learn? How do games help us become aware of changes in our environments quickly, and help us recognise patterns quickly? How does playing video games help us think strategically? Here are 7 things we learn by playing video games.
kanbantool.com/blog
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